Featured on the PlayStation Blog

Completely forgot to mention this in my big and very late previous entry …

When A:I was released I was lucky enough to be offered the opportunity to do a blog post for PlayStation with my  colleague Tobias Kleanthous. One of our main focuses during the project was the character locomotion and we worked closely together, along with my fellow animator Helen Cranston to get it looking and functioning the way it does for both the Alien and Humans. Tobias explains this much better than me so if you’re interested please give it a read:


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